src#

This folder contains the core application source.

Table 30 FFD src#

Filename/Directory

Description

gpio_ctrl directory

contains general purpose input handling and LED handling tasks

intent_engine directory

contains intent engine code

intent_handler directory

contains intent handling code

power directory

contains low power control logic and related audio buffer

rtos_conf directory

contains default FreeRTOS configuration headers

wakeword directory

contains wake word detection code

app_conf_check.h

header to validate app_conf.h

app_conf.h

header to describe app configuration

config.xscope

xscope configuration file

ff_appconf.h

default fatfs configuration header

main.c

main application source file

device_memory_impl.c

contains XCORE device memory functions for supporting ASR functionality

device_memory_impl.h

header for the device memory implementation

Audio Pipeline#

The audio pipeline module provides the application with three API functions:

Listing 18 Audio Pipeline API (audio_pipeline.h)#
void audio_pipeline_init(
        void *input_app_data,
        void *output_app_data);

void audio_pipeline_input(
        void *input_app_data,
        int32_t **input_audio_frames,
        size_t ch_count,
        size_t frame_count);

int audio_pipeline_output(
        void *output_app_data,
        int32_t **output_audio_frames,
        size_t ch_count,
        size_t frame_count);

audio_pipeline_init#

This function has the role of creating the audio pipeline, with two optional application pointers which are provided to the application in the audio_pipeline_input() and audio_pipeline_output() callbacks.

In Low Power FFD, the audio pipeline is initialized with no additional arguments, and instantiates a 3 stage pipeline on tile 1, as described in: Audio Pipeline

audio_pipeline_input#

This function has the role of providing the audio pipeline with the input frames.

In Low Power FFD, the input is received from the rtos_mic_array driver.

audio_pipeline_output#

This function has the role of receiving the processed audio pipeline output.

In Low Power FFD, the output is sent to both the wake word handler and the intent engine. Because the intent engine will be suspended in low power mode and that there is a finite time that it takes to resume full power operation, there is a ring buffer placed between the audio output received from this routine and the intent engine’s stream buffer.

Main#

The major components of main are:

Listing 19 Main components (main.c)#
void startup_task(void *arg)
void vApplicationMinimalIdleHook(void)
void tile_common_init(chanend_t c)
void main_tile0(chanend_t c0, chanend_t c1, chanend_t c2, chanend_t c3)
void main_tile1(chanend_t c0, chanend_t c1, chanend_t c2, chanend_t c3)

startup_task#

This function has the role of launching tasks on each tile. For those familiar with XCORE, it is comparable to the main par loop in an XC main.

vApplicationMinimalIdleHook#

This is a FreeRTOS callback. By calling “waiteu” without events configured, this has the effect of both MIPs and power savings on XCORE.

Listing 20 vApplicationMinimalIdleHook (main.c)#
asm volatile("waiteu");

tile_common_init#

This function is the common tile initialization, which initializes the bsp_config, creates the startup task, and starts the FreeRTOS kernel.

main_tile0#

This function is the application C entry point on tile 0, provided by the SDK.

main_tile1#

This function is the application C entry point on tile 1, provided by the SDK.